I’m Dio Ostuni, a Brazilian artist who has lived in Canada since 2015. My passion for art is the driving force of my life. During my journey, I had the honour of becoming a Professor of Art, Design and Animation, and today, I spend my time working on great TV Shows, Games and Design projects while exploring British Columbia to sketch and paint the places I visit, so I can improve my art by learning from nature.
HIGHLIGHTS OF QUALIFICATIONS
- 8+ years of Animation and Game Industry experience as a Visual Development Artist.
- 4 years working as a Professor of Design and Animation in a University, College and High School.
- 15+ years of experience as a Designer (Graphic and Digital).
SKILLS
Digital Matte Painting |Creature Design|Texture Artist|Prop Design|Look Development|2D Design|Background Painting|Adobe Creative Suite|Art|Art Direction|Blender|Concept Art|Drawing|3D Modeling|Character Design|Background Art|Logo Design|Video Games|Vector Illustration|Mobile Games|Animation|Blender| Unreal Engine|ToonBoom Harmony|After Effects.
TOOLS
Clip Studio Painting | Adobe Creative Suite (Photoshop, Illustrator, After Effects, Animate, Premiere, InDesign) | Microsoft Suite | Autodesk Fusion 360 | Blender | Unreal 5.0 | ToonBoom Harmony
RECENT EMPLOYMENT HISTORY
Principal Design (Volunteer) - October 2020 - Now
Spark CG Society, Vancouver, Canada
- Tools: Adobe Photoshop, Adobe Illustrator, Blender 3D.
- Collaborating in the Art/Marketing Department together with other multidisciplinary professionals.
- Creating the Poster and all the Visual Media for Spark FX and Spark Animation Festivals.
- Developing the Visual Concept Art, including character and background design, textures and assets for 3D Modelling in Blender and Unreal Engine.
Spark CG Society, Vancouver, Canada
- Tools: Adobe Photoshop, Adobe Illustrator, Blender 3D.
- Collaborating in the Art/Marketing Department together with other multidisciplinary professionals.
- Creating the Poster and all the Visual Media for Spark FX and Spark Animation Festivals.
- Developing the Visual Concept Art, including character and background design, textures and assets for 3D Modelling in Blender and Unreal Engine.
2D Senior Designer - May 2023 - October 2024
Global Mechanic, Vancouver, Canada
- Tools: Adobe Photoshop and Clip Studio Paint.
- Working in the Design Department, developing visual assets for new shows.
- Designing Characters, Props and Backgrounds for animated shows like Acoustic Rooster for PBS, and Google Career Quest on YouTube.
Global Mechanic, Vancouver, Canada
- Tools: Adobe Photoshop and Clip Studio Paint.
- Working in the Design Department, developing visual assets for new shows.
- Designing Characters, Props and Backgrounds for animated shows like Acoustic Rooster for PBS, and Google Career Quest on YouTube.
Senior 2D Artist - May 2022 - March 2023
Rogue Harbour, Vancouver, Canada
- Tools: Adobe Photoshop and Clip Studio Paint.
- Working in the Art Department with another Senior Designer and 3 Designers under the guidance of the Art Director.
- Creating assets like playable props, game-ready backgrounds and characters. Concept and development of artwork like icons, splash images, loading screens and marketing pieces, including banners, posts and design package to promote mobile games.
- Establishing the visual look and concepts on new campaigns for the published games, and potential upcoming IP’s for future console game projects.
Rogue Harbour, Vancouver, Canada
- Tools: Adobe Photoshop and Clip Studio Paint.
- Working in the Art Department with another Senior Designer and 3 Designers under the guidance of the Art Director.
- Creating assets like playable props, game-ready backgrounds and characters. Concept and development of artwork like icons, splash images, loading screens and marketing pieces, including banners, posts and design package to promote mobile games.
- Establishing the visual look and concepts on new campaigns for the published games, and potential upcoming IP’s for future console game projects.
Background/Generalist Designer - September 2021 - February 2022
Global Mechanic, Vancouver, Canada
- Tools: Adobe Photoshop and Adobe Fresco.
- Working in the Design Department focused on background and assets design.
- Creating, hand-painting and preparing backgrounds and assets ready for animation, for the second season of Bird Girl on Adult Swim.
Global Mechanic, Vancouver, Canada
- Tools: Adobe Photoshop and Adobe Fresco.
- Working in the Design Department focused on background and assets design.
- Creating, hand-painting and preparing backgrounds and assets ready for animation, for the second season of Bird Girl on Adult Swim.
WildBrain, Vancouver, Canada
- Tools: Adobe Photoshop and Blender 3D.
- Working in the 3D Department adapting and creating 2D designs to 3D modeling assets.
- Developing Characters, Props, and Backgrounds focused on stylized 3D elements for the LEGO Friends show on YouTube.
- Tools: Adobe Photoshop and Blender 3D.
- Working in the 3D Department adapting and creating 2D designs to 3D modeling assets.
- Developing Characters, Props, and Backgrounds focused on stylized 3D elements for the LEGO Friends show on YouTube.
Key Background Painter - Nov 2018 - Mar 2021
WildBrain | Vancouver, British Columbia, Canada
- Tools: Adobe Photoshop.
- Working in the Art Department focused on Key Background colouring.
- Hand painting the backgrounds that could be used in the animation or as a reference for the Layout Team and other designers for The Snoopy Show, Snoopy in Space seasons 1 and 2 and Specials on Apple TV+.
WildBrain | Vancouver, British Columbia, Canada
- Tools: Adobe Photoshop.
- Working in the Art Department focused on Key Background colouring.
- Hand painting the backgrounds that could be used in the animation or as a reference for the Layout Team and other designers for The Snoopy Show, Snoopy in Space seasons 1 and 2 and Specials on Apple TV+.
EDUCATION
2015 - 2016 - Animation and Concept Art
Vancouver Film School | Vancouver, BC, Canada
During my time at Vancouver Film School, I had the chance to explore many styles of art, from realistic modelling in 3D with the Zbrush classes to 2D cartoony animation on Toonboom Harmony. For my final project, I develop the characters and the world for a 2D show mixing Norse Mythology with Sci-fi and Pop culture references.
Vancouver Film School | Vancouver, BC, Canada
During my time at Vancouver Film School, I had the chance to explore many styles of art, from realistic modelling in 3D with the Zbrush classes to 2D cartoony animation on Toonboom Harmony. For my final project, I develop the characters and the world for a 2D show mixing Norse Mythology with Sci-fi and Pop culture references.
2009 - 2010 - Master of Arts (MA)
Instituto Europeo di DesignInstituto Europeo di Design | São Paulo, Brazil
On my Master's, I could research and get a closer look at the evolution of Art in Society throughout time, to build a solid base for my final project, where I analyzed how different art forms can collaborate and influence the artists during their creative process to reach a unique and personalized style in their craft.
Instituto Europeo di DesignInstituto Europeo di Design | São Paulo, Brazil
On my Master's, I could research and get a closer look at the evolution of Art in Society throughout time, to build a solid base for my final project, where I analyzed how different art forms can collaborate and influence the artists during their creative process to reach a unique and personalized style in their craft.